THE ALBIGENSIAN CRUSADE

The whole issue of Claymore magazine #4, published in 1993, was given over to an extension for “Croisades”, “Cry Havoc” and “Siege”, dealing with the Albigensian Crusade against the Cathars that took place in South-West France during the early part of the 13th century. The extension consists of a strategic campaign, four tactical scenarios, a new strategic map, and a new tactical map (Montségur), plus the historical background. All were written or designed by Philippe Gaillard. All have now been translated into English by Bob Gingell.

This translation contains the strategic campaign scenario and the special rules that apply to it. The four tactical scenarios have been translated separately and their location is noted below, along with the location of other supplementary scenarios dealing with this period.

Tactical scenarios
The following supplementary tactical scenarios set in the Allbigensian Crusade have been published in French magazines. They are available in the sets of translations listed below:
1.	The Ambush 1210 (Claymore #4): Siege scenarios.
2.	The Battle of Muret, 1213 (Claymore #4 + Le Journal du Stratège #73): Tournament scenarios.
3.	The Siege of Beaucaire [in Provence] 1216 (Claymore #4): Siege campaign scenarios. 
4.	The Downfall of the Lions [Toulouse] 1218 (Claymore #8): Town scenarios.
5.	Death to the Cathars! 1240 (Casus Belli #34): Siege campaign scenarios.
6.	The Siege of Montségur 1243-1244 (Claymore #4): Siege campaign scenarios.

Contents
1.	Historical background: “By the cross and the sword”
2.	Strategic campaign: Conquest 1209-1214, (La conquête)
3.	Supplementary rules for the Albigensian Crusade
4.	Strategic map: ‘The Albigensian Crusade’

1.	HISTORY: BY THE CROSS AND THE SWORD
We are in January 1208. A man is lying in the middle of the street in Saint-Gilles, and anyone would easily conclude that he is dead. The occasion, in these troubled times, would have passed unremarked save that he happens to be Pierre de Castelnau, a legate sent by the Pope to fight against the Cathar heresy that is spreading in Languedoc. The dead man, still holding in both hands the sword that pierced him through, would never know that his death would cover the whole region in blood, and that the worst atrocities would be committed in the name of the God of whom he was a loyal servant. 

But let us go back in time a little. The powerful Pope Innocent III, exasperated by the progress of Catharism and the impunity with which the “Pure Ones” lived in the lands of Raymond VI Count of Toulouse, decided to use strong methods. Thus he sent Pierre de Castelnau not only to hunt down heresy but also to take control of Languedoc “badly held by a Count who is a shame to his title”. On this crisp day in January, a man in Raymond’s entourage put an end to the legate’s difficult task…

Responding to this dishonourable action, the Pope preached a Crusade against the heretics, while earlier he had excommunicated Raymond. A horde of knights decided that they had everything to gain by fighting in the name of God, so as to have their debts and their sins forgiven without being obliged to travel the long distance to the East. Thus throughout France the Pope’s appeal was received with joy.

The Crusade started in 1209 with the capture of Beziers. A mob of ‘Biterrois’ that had sallied out to see the Crusaders was massacred, and the rest of the population were treated in the same way. It was as a result of this terrible massacre that Arnaud-Amaury prayed to God for the power to distinguish between the good and the evil in the mix of mutilated corpses piled up in the middle of pillaged houses and violated churches. The looters, pilgrims and knights left the town in flames, with full pockets and smiles on their faces. The Crusade had started very well.

In August the Crusaders besieged Carcassonne. In the town, which was rapidly short of water, the inhabitants fell like flies, while those insects swarmed round the rotting corpses of livestock killed by thirst. The governor of the town, Raymond-Roger de Trencavel, tried to negotiate the surrender of the town. Taken prisoner, he would never again see the light of the warm sun of Languedoc on the long ramparts of his town. The leaderless town opened its gates to the Crusaders, whose acts of pillage were, this time, less murderous but more precise. After discussion between the barons, the title of viscount of Beziers and Carcassonne was awarded to Simon de Montfort, Earl of Leicester and possessor of lands in the Ile de France. Scarcely installed in his new role, Montfort watched impotently as Crusader Host departed, having completed its forty days of service. With only 26 knights he would have to resist the hostile population by sowing fear.

On the first fine days of the summer of 1210, the arrival of reinforcements eased the capture of the castles of Terme and Cabaret. At Minerve, the first pyre of the Crusade welcomed 140 Cathars who had refused to abjure their religion. The garrisons of some castles were executed, like that of Bram: lips and noses were cut off and eyes gouged out. Just one soldier was left with one eye to lead his comrades to the castle of Cabaret which dared to hold out. With the rhythm of the arrivals and departures of the Host, Montfort captured and re-captured all the strongholds. Lavaur (400 Cathars burnt), Cassés (60 burnt) …

Raymond VI, despite appeals from the Papacy, continued to refuse to hunt down the heretics and took refuge in Toulouse. He even rejected the exhortations of the local bishop, Foulques, a fanatical preacher and partisan of an unrestrained pyromania. In May 1211, Simon de Montfort began to besiege Toulouse, but the town did not surrender. Enraged, Montfort wiped out place afer place, from Agen to Auterive, from Cahors to Montgey, towns that he removed from the maps as if they had never existed.

Raymond, isolated in the middle of the new Crusader fiefs, appealed for help from Peter II of Aragon. The alliance was of short duration and resulted in the death of the Aragonese King at the battle of Muret on 12 September 1213 (see Tactical Scenario #2).

By 1215, Montfort was master of the country from Languedoc to Provence. In six years of fighting, “he went from victory to victory with an almost boring constancy” (Z. Oldenburg). Only Toulouse still held out, until the start of the Lateran Council: at the end of the unjust process imposed on him, Raymond VI was dispossessed of his lands and condemned to exile. The assembly of venerable churchmen set themselves up as supreme judges. With a wave of the hand, they absolved the abominations committed by the Crusaders. Montfort and other fanatics could rest comfortably and celebrate the idea of the massacres to come, since the representative of God on earth stood surety for their sins…

In 1216, Montfort, now with the title of Count of Toulouse, took possession of his capital. As a measure of prudence, he knocked down all the ramparts. Toulouse became an “open town” … to all types of extortion. Montfort then went to Paris, where the king confirmed his titles. On his journey crowds acclaimed the new Saint George that had crushed the Cathar dragon. 

On his return from Italy, Raymond VI and his son had also been acclaimed by loyal lords in Provence. The Count took the road to Spain while his son besieged Beaucaire. Montfort could not relieve the town and was forced to ride off humbled, with the Toulousian capital in revolt. The inhabitants rose up to a man and repelled all assaults. The treacherous bishop Foulques obtained a truce. Montfort profited from this by disarming the townsmen and pulling down the fortified quarters of the town.

Short of money and threatened from all sides, he had to defend his conquests away from Toulouse. With Montfort gone, Raymond VI re-entered his capital at the head of a strong army (September 1217). The crusader leader returned afresh. In the meantime, the inhabitants had built barricades, barbicans and catapults. From the servant to the old man, all of the people were in arms. The combats were without mercy. Stones “rained down” on the Crusader camp as well as on the houses. On one day in June 1218, Montfort was racing to help his wounded brother when he was struck by a stone that took off his head. The whole Crusade was decapitated…

Between 1218 and 1224, new generations were worn down. Raymond VII, the son of the Count, and Amaury de Montfort, Simon’s son, took over leadership of the armies. Strengthened by his popularity, Raymond retook all the Crusader towns. Amaury and his few allies ended up abandoning the South of the country, which they could no longer hold (Narbonne, Agde, etc.).

In 1225, the Pope re-launched the idea of a Crusade with Prince Louis (the future Louis VIII) at the head. Castles and towns changed sides anew. This new war no longer aimed at conquest but at destruction. The countryside was ravaged, famine threatened, Crusader reinforcements arrived incessantly, and Raymond VII sought peace for his people. By the Treaty of Meaux, the Count of Toulouse renounced more or less all his power, and agreed to hunt down heretics. This Treaty also marked the start of “the time of the Inquisition”.

In 1233 the inquisitors arrived. Operating pincers better than holy water, they questioned, tortured and burned with enthusiasm... However, the heretics had never been very numerous. Bishops, deacons and ‘perfect ones’ preached and gave the “consolamentum” to those converted until the last minute (before being burned at the stake). The revolt flared up anew, marked by the setbacks of the reconquest of Raymond Trencavel (1240) and of Raymond VII (1242).

In that same year 1242, seven men in monks’ robes lay outstretched in the middle of a house in Avignonet, and the soldiers that had carefully butchered them were sure that they were well and truly dead. The two inquisitors and their acolytes would not know that their deaths would cause blood to flow for one final time. Their assassins had in fact come down from the last Cathar stronghold, the castle of Montségur.

To avenge the death of the inquisitors, the castle was besieged by the Crusaders (in June 1243). Until February 1244, the 150 men of the garrison succeeded in resisting the assaults of thousands of men at arms who were sworn to their death. Surrounded, crowded together in the tiny courtyard of the castle, men, women, children, the sick and the wounded, surrendered on the evening of 1st March 1244. Unshakeable in their faith, 210 to 215 between them chose death on the last great Cathar pyre.

With those final embers was extinguished not only the final glow of a fading religion, but also the independence of a whole people… 

A SHORT CATECHISM ON THE CUSTOMS OF “THE NASTY LITTLE CATHAR”
Contrarily to many heresies, the inevitable deviations from all dogmas, the Cathar church set up a real rival to the Catholic church from the 12th century.  The Cathars were the descendants of the Manicheans (6th century) for whom the fundamental principle was the opposition of Good and Evil, and the Paulicians (9th century) who preached a “Christian Manicheism”. From the Paulician core were born the Bogomilist church of Bulgaria and the Catharism of the French Midi region. Although the oppositions to Catholicism are known, some aspects of the religion of the “Pure Ones” still remain unclear.

Some aspects of doctrine
-	God is not all-powerful but fights the Devil on an equal basis.
-	Matter (Earth, humanity, etc.) is the work of Satan; God only gave Man a soul.
-	The angel Jesus, who Satan made perish on the Cross out of rivalry, came to Earth to show the Way to mankind. But Satan has confused them and is leading them into false belief: the Catholic Church, nicknamed “The Whore of Babylon” by the Cathars.
-	The Virgin is also an angel (since Christ has no true body).
-	METAMPSYCHOSIS: Mankinddedicated to reincarnation, into a better man, or into a rude beast if he conducts himself evilly. The murder of man or beast is thus forbidden: the Cathars were more or less vegetarians.

Rejections
-	The sacraments had no value and are the work of Satan. Marriage is only an attachment, without interest, to material things and sexual relations have only one aim: reproduction.
-	The cross was not venerated since it was the Devil that crucified the angel Jesus.
-	Relics are only piles of bones and devilish idols.
-	The Catholic clergy (including military orders, judges, etc.) is the enemy and their murder is not forbidden (several priests and inquisitors felt the effect of this).

Rites and organisation
The Cathars observed very severe fasts; they studied the art of oratory, medicine and the Scriptures; they wished for the people to be able to read the sacred texts, in ordinary language, so as to come closer to God. 

The CONSOLAMENTUM was the main act of the religion. It brought together the novice with the Holy Spirit through the laying on of hands by a minister of the cult. The “comforted one” could then become “Perfect” or “Goodman” after a probationary period. 

Leading a province was a bishop assisted by a “major son” and a “minor son”. On his death, the bishop was replaced by the “major son”, who was in turn replaced by the “minor son”. A new “minor son” was elected by the community. A deacon and several perfects were responsible for the localities and occupied the house (the cult headquarters, school, hospital, etc.).

2.	Campaign Scenario #1: CONQUEST 1209-1214 (La conquête)

[This strategic campaign is identified as Scenario #1 and so implies that other scenarios will be published, but in fact only the one scenario has been published for the Albigensian Crusade map.]

Historical background: 1209 - The army that marched on Languedoc had taken the cross not only to exterminate the Cathars but also to put an end to the arrogant power of the Count of Toulouse, Raymond VI. 1214 - The Crusade halted after the capture of Toulouse by Simon de Montfort.

During these six years of struggle, the two sides had committed the worst atrocities. Massacres of all types: men and women thrown from here or there onto rocks or into rivers; castles crumbling under the stones of catapults and onto their garrisons; stakes crackling with Cathar flesh … Head and arms here, body and legs there… In short, a horror…

I remind our Serb readers that this concerns a game and that it is evil to copy … (N.D.L.A.)

Strategic map
For reasons of game play, the land of Comminges has been included in that of Foix: the lands of the Count of Foix were to the South-West of the line marked xxxxx [not on the map – see note at end]. For the same reason, the lands of the Count of Toulouse extend over the rest of the map.

Flight
The “Crusader Flight Zone” (Zone de fuite des croisés) can act as a refuge for a group of pursued Crusaders… The Cathars cannot enter.

The Cathars themselves have the possibility of fleeing to Spain (to the South of the map). That zone is very likely to be blocked by the Crusader player. 

Groups of fugitives are temporarily removed from the game. They cannot return to the combat zone until 5 Strategic Game Turns later.

The sides 

Forces at the start	Number of players	
Side	Army	2	3	4	
Crusaders	Army of the ‘West’
Army of the ‘East’	
2000	
2000	  600
1500	
Cathars	Foix
Toulouse	
  550	  250
  300	  250
  300	

Beginning the game

For two or three players: The Crusader starts the game by entering his group from the East [hex 4014] and must place Beziers under siege.

For four players: The Crusader army of the West enters the map near Marmande [hex 0101]. The Army of the East must place Beziers under siege. 

In both cases the Cathar player(s) place their armies on their capitals, i.e. Toulouse and/or Foix.

The siege of Beziers

Game rule: The city gates are open and remain so throughout the combat. Half of the civilians are outside of the walls in front of the gate. The fight does not end until after the extermination of ALL of the garrison and inhabitants of Beziers (les ‘Biterrois’). The battle counts as three game days (i.e. 1 strategic game turn). [It seems probable that this rule only applies to the first siege of Beziers.]

Special game rules
When a castle or village [or town] is attacked by the Crusaders, the civilian inhabitants will naturally aid the garrison. On the other hand, after conquest by the Crusaders, the population may turn against the invader and help the Cathar besiegers.

Civilian Rebellion Table

1 - 2	The population fights against the garrison	
3 - 4	The population stays neutral: no combat unless a civilian is killed by a Cathar *	
5 - 10	The population fights against the Cathar reconquest	

* Use the optional missile-fire rule ‘Errare humanum est’.

If the same castle or town undergoes 3 sieges (i.e. it has had more than 2 changes of ownership), the exhausted population will fight each new assailant.

End of the game
The game ends if, at the beginning of any first game-turn of summer, one player holds all the towns (even if some are besieged).

After 6 campaigns (6 summers and 5 winters), the balking of the Crusaders will give victory to the Cathars. 

[Notes: 
1.	It is not explained what role should be played by the neutral area containing the town of Auch (which is part of the County of Armagnac). Simplest is to assume that a supply route extends from Auch to either side (or to both sides) if they can trace a supply line to the border.
2.	The County of Foix includes St Lizier, Saverdun, Mirepoix and Monsegur; the County of Comminges includes the area to the West of Foix. The combined border can be represented by a straight line South East from hex 0811 on the border of Armagnac to 2017, via Muret but excluding the hex containing Auterive (which is in the County of Toulouse), then South at the edge of the left half of the map to 2024. The Aragonese army that fought at Muret in 1213 advanced by way of the road through St Bernard de Comminges. The County of Toulouse also includes the County of Quercy to the North West and two Viscounties to the East: Carcassonne and Beziers, and Narbonne.] 

3.	
SUPPLEMENTARY RULES FOR THE ALBIGENSIAN CRUSADE
(La croisade des albigeois). 

The tactical rules are the same as those for “Croisades”.

This extension requires the following items from the Cry Havoc series: “Cry Havoc”, “Siege”, “Croisades”, “The Fortified Medieval Town” and “The Templars’ Castle”.

3.1	Modifications to the strategic rules
The references are to the sections of the rules for “Croisades”.

2.21:	General structure of the Strategic Game Turn
Naval movement is ignored. See only Section 2.7 on Supply.

2.41:	New movement costs on the strategic map
See the charts on the map.

Movement Allowances		Movement costs in Movement Points (MPs)	
Type of character	MPs		Type of terrain entered	Cost	
Draft animals, Wounded foot	2		Road in plains	½	
Healthy foot, Wounded cavalry	3		Road in forest or hill, Plains hex	1	
Heavy cavalry and mules	5		Hill or forest hex, 
Road in mountain and Crossing the Garonne	2	
Light cavalry	6		Mountain hex	3	

[The movement cost for the River Garonne applies to the ‘crossing’ of the river. Since the river runs through the centre of the hexes, it seems that the cost must apply to entry into any hex that contains the river, unless road movement is used. Thus the town of Toulouse in plains with a river should cost ½ to enter by road and 2 from non-road hexes, while the castle at St Martory in a hill hex that contains both road and river should cost 1 to enter by road but 2 from other directions.]

2.51	Initiative in battles
-	1 point if the group is commanded by a knight
-	3 points if the group is commanded by a baron
-	6 points if the group is commanded by the leader of the Crusade or an Albigensian leader

2.52	Choosing and assembling the tactical maps (see “Croisades” Game Aid 2) 
There is no change in the maps for strategic hexes containing Plains and Mountains.

Type of hex for the battle	Selection of maps following the result of the die-roll	Maps used for retreat	
	1 or 2	3 or 4	5 or 6		
HILL	Crossroads
Crossroads
Forest
Watering Hole	Forest
Crossroads
Crossroads
Crossroads	Olive Grove
Open Field
Crossroads
Forest	
Forest
Crossroads

2.61	Garrisons
In the following campaigns there is a fifth category of garrison: the VILLAGE (using ‘The Village’ map).

Type of stronghold	Composition of the garrison	Supply points	Mules and carts	Barrels of oil	Ballistas defending	
	Soldiers	Civilians					
Village	180 points	 22 	-	- 	  -	-	

The rules for besieging a village are the same as for the other types of stronghold, but battered wall hexes are destroyed by a single successful shot. There is no surrender, and the village is always in supply so must be taken by assault.

2.67	Surrender
Add to the Surrender able (in Game aid No. 2):
	+1: 	Presence of leader of the Crusade or the Albigensians
	-1: 	Important town

2.7	Supply
Any group starting its move (on the strategic map) on a hex adjacent to the River Garonne is considered to be supplied for that turn, even if it cannot trace a line of supply to a castle or town…
	
The other restrictions from Rule 2.71 remain the same.

3.1 – 3.66	These rules do not apply.

3.7	Economic system
3.71	Income table

Type	Controlled hex contains:	Income in livres	Hex contains:	Income	
Castle	Border Castle	    5	Baronial castle	  10	
Village	Village	  10			
Medium-sized town	Ordinary town 
Marmande	  25
  35	Castelnaudary
St Bertrand	  35
  35	
Important town	Beziers
Narbonne, Montauban
Agen	    0
  40
  50	Foix
Carcassonne
Toulouse	  75
100
150	

[These incomes are effectively half of the amounts that apply in “Croisades”.]

Income and the seasons
During the Albigensian Crusade, the greatest problem for Simon de Montfort and his successors was the piecemeal departure of the knights of the Host after 40 days of obligatory service, and the return of the whole army to France during the winter season.

To represent these difficulties, the strategic turns are divided up into 2 seasons: Turns 1-15 = Summer, Turns 16-30 = Winter, Turns 31-45 = Summer, etc.

In fact, every 5 game-turns during ‘Summer’, some men of the Host will go home: 

Season	Game turn	Action	
Summer	  5	2 knights + 6 soldiers are removed	
	10	2 barons + 8 soldiers are removed	
Winter	16	The Host leaves: the Crusader player keeps only the leader + 300 points	
Summer	31	Return of the Host: the Crusader player receives 700 extra points and can spend the income points obtained during the summer and winter.	

Collecting income
On the 10th Game-turn in each summer, the Cathar player collects his income; he can spend his livres according to the Purchase Table (page 107 of the “Croisades” rulebook [Section 3.21]).

The Crusader player receives his income on the 1st Game-turn of summer.

Note: Rule 3.73 is ignored. [This deals with the collecting of extra taxes.]

For clarification: the calendar

Season	Turn		
Summer	  1
  5
10
15	Start of the game
1st Crusader departure
2nd Crusader departure  and Cathar income
End of Summer	
Winter	16
30	Departure of the Crusader host
End of Winter	
Summer	31
35
40
45	Crusader income and return of 700 points-worth of the host
1st Crusader departure
2nd Crusader departure and Cathar income
End of summer	

Option: Capture, Cathars and Carnage
During a battle or a surrender (a siege in which a group is involved), knights and sergeants can be captured (under the same conditions as in Rule 3.58 of “Croisades”). 

[Rule 3.58 of “Croisades”: Capture may result from surrender of a besieged town or castle, or from combat in which any knight or sergeant that is either wounded or completely surrounded by enemies can appeal for mercy. The original rule in “Cry Havoc” for combats had the plea accepted on a die-roll of 1-4 on 1D10. “Croisades” modified this to give the player appealed to an absolute discretion as to whether to grant mercy. Once captured, the prisoner has the values of a Ransom Counter and must be guarded (by 1 knight or sergeant, or 2 men-at-arms) until the end of the battle. After the battle or siege he can be moved on the strategic map by the capturing player until a ransom is paid at which time he is given back his horse, armour and weapons.]   

For prisoners from the Cathar side, roll 1D10:
-	1-6: 	The character is a Cathar and perishes at the stake.
-	7-10:	The character is not a Cathar and can be freed by payment of a ransom.

Ransom: To buy the freedom of a character, the player must give his opponent half of the purchase cost of the character.

4.1	The scenarios
Choice of counters:
-	Sir Raymond: This counter can represent the Count of Toulouse (the leader of the Toulousan side).
-	King Philip II: Although he did not in fact take part in the Crusade, the King can be chosen as the leader of the Crusade.
-	Longbowmen are not used in this game.

THE ALBIGENSIAN CRUSADE (La Croisade des Albigeois)
(Supplementary map by Philippe Gaillard January 1993, published in Claymore #4)

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m
-
f
-
X
-
X
-
X	-
h
-
h
-
h
-
p
-
p
-
p
-
r
-
r
-
r
-
f
-
p
-
r
-
V
-
h
-
h
-
h
-
h
-
h
-
h
-
h
-
m
-
f
-
m
-
m	h
-
h
-
h
-
h
-
p
-
p
-
p
-
f
-
f
-
r
-
p
-
r
-
h
-
p
-
p
-
h
-
h
-
h
-
h
-
h
-
m
-
f
-
m
-
h
-
m	-
h
-
h
-
h
-
h
-
p
-
L
-
p
-
p
-
p
-
r
-
L
-
h
-
h
-
V
-
p
-
h
-
h
-
h
-
h
-
h
-
h
-
m
-
p
-
h
-	h
-
h
-
h
-
h
-
p
-
p
-
p
-
p
-
h
-
h
-
p
-
p
-
h
-
h
-
p
-
V
-
p
-
V
-
p
-
S
-
L
-
p
-
p
-
V
-
p	-
h
-
h
-
h
-
p
-
h
-
p
-
h
-
p
-
h
-
h
-
p
-
p
-
h
-
h
-
p
-
p
-
p
-
p
-
p
-
p
-
h
-
h
-
h
-
m
-	h
-
h
-
h
-
h
-
h
-
H
-
h
-
h
-
p
-
h
-
h
-
p
-
T
-
p
-
h
-
p
-
p
-
p
-
h
-
h
-
h
-
M
-
h
-
m
-
m	-
h
-
h
-
h
-
h
-
h
-
f
-
h
-
h
-
P
-
h
-
p
-
p
-
p
-
p
-
h
-
h
-
h
-
h
-
H
-
h
-
h
-
m
-
m
-
m
-	h
-
h
-
h
-
h
-
h
-
f
-
v
-
C
-
h
-
p
-
h
-
p
-
p
-
S
-
C
-
h
-
h
-
h
-
v
-
h
-
h
-
m
-
M
-
m
-
m	-
h
-
h
-
h
-
h
-
h
-
h
-
f
-
h
-
p
-
V
-
h
-
p
-
p
-
p
-
p
-
h
-
h
-
h
-
h
-
h
-
h
-
m
-
m
-
m
-	
-

-
h
-
h
-
C
-
h
-
h
-
p
-
p
-
h
-
p
-
h
-
S
-
p
-
T
-
p
-
h
-
h
-
h
-
p
-
f
-
p
-
h
-
m
-
m	-

-

-
h
-
h
-
h
-
h
-
V
-
h
-
h
-
p
-
h
-
p
-
p
-
p
-
p
-
p
-
V
-
h
-
p
-
f
-
h
-
H
-
h
-
m
-	
-

-

-
h
-
h
-
h
-
h
-
H
-
h
-
V
-
h
-
p
-
V
-
h
-
p
-
p
-
V
-
f
-
h
-
h
-
f
-
h
-
f
-
h
-
h	-

-

-

-
m
-
V
-
C
-
p
-
h
-
h
-
h
-
h
-
p
-
h
-
v
-
p
-
p
-
T
-
h
-
h
-
m
-
h
-
V
-
h
-
m
-	
-

-

-

-
m
-
m
-
h
-
p
-
h
-
h
-
h
-
h
-
f
-
f
-
f
-
p
-
p
-
p
-
h
-
T
-
h
-
h
-
f
-
M
-
m	-

-

-

-

-

-

-
T
-

-

-
p
-
p
-
h
-
h
-
h
-
m
-
p
-
L
-
p
-
h
-
h
-
H
-
h
-
h
-
m
-	
-

-

-

-

-

-

-

-

-

-
p
-
V
-
H
-
h
-
M
-
h
-p
-
p
-
h
-
h
-
h
-
h
-
M
-
m
-
m	-

-

-

-

-

-

-

-

-

-

-
p
-
h
-
h
-
m
-
m
-
p
-
p
-
p
-
h
-
h
-
m
-
h
-
m
-
m
-	
-

-

-

-

-

-

-

-

-

-

-
h
-
h
-
m
-
h
-
p
-
p
-
p
-
p
-
h
-
M
-
h
-
h
-
m
-
m	-

-

-

-

-

-

-

-

-

-

-

-
h
-
h
-
m
-
h
-
p
-
p
-
p
-
h
-
h
-
h
-
h
-
M
-
h
-	
-

-

-

-

-

-

-

-

-

-

-

-
m
-
m
-
m
-
m
-
p
-
p
-
V
-
h
-
h
-
H
-
m
-
h
-
h	-

-

-

-

-

-

-

-

-

-

-

-
m
-
m
-
m
-
f
-
c
-
p
-
h
-
f
-
h
-
H
-
m
-
h
-
h
-	
-

-

-

-

-

-

-

-

-

-

-
m
-
m
-
m
-
h
-
p
-
p
-
p
-
h
-
f
-
h
-
h
-
m
-
h
-
h	-

-

-

-

-

-

-

-

-

-

-
h
-
h
-
h
-
p
-
p
-
p
-
p
-
p
-
f
-
p
-
p
-
p
-
p
-
p
-	
-

-

-

-

-

-

-

-

-
X
-
h
-
h
-
p
-
p
-
p
-
p
-
p
-
L
-
p
-
s
-
s
-
s
-
s
-
s
-
s	-

-

-

-

-

-

-

-

-

-
X
-
h
-
p
-
p
-
p
-
S
-
p
-
p
-
p
-
s
-
s
-
s
-
s
-
s
-
s
-	
-

-

-

-

-

-

-

-

-
X
-
h
-
h
-
p
-
p
-
p
-
p
-
p
-
p
-
s
-
s
-
s
-
s
-
s
-
s
-
s	-

-

-

-

-

-

-

-

-

-
X
-
h
-
p
-
p
-
p
-
p
-
p
-
p
-
s
-
s
-
s
-
s
-
s
-
s
-
s
-	
-

-

-

-

-

-

-

-

-
X
-
p
-
p
-
p
-
p
-
L
-
p
-
p
-
s
-
s
-
s
-
s
-
s
-
s
-
s
-
s	-

-

-

-

-

-

-

-

-

-
X
-
p
-
p
-
p
-
p
-
p
-
p
-
s
-
s
-
s
-
s
-
s
-
s
-
s
-
s
-	

Abbreviations: Blank = neutral area (to West, includes Auch), and the ‘Crusaders flight zone’ (to North East up to column 34, includes Albi); areas without hexes containing the Turn Record Chart (to South West) and the Terrain Chart (to North East from column 35): X = Impassable map-edge.

p = plain; h = hills; m = mountains; f = forest; r = River Garonne in plain; s = sea; H = small castle in hills; M = large castle in mountains; S = small castle in plain; C = large castle in plain; c = large castle in hills; V = village in plain, v = village in hills; T = medium town in plain, L = large town on road in plain; T, L, V = towns and villages on road in river hex, H = castle in hill hex on road and with river in the hex. Bold represents roads: p, h, m, f, r, H, M, S, C, V, T, L. 

Some roads lead off-map: hex 4011 leads to Montpelier, and hex 0101 is the entry hex (from Poitou) for the Crusaders’ Western army. Spain is to the South: four roads lead there, in hexes 0220, 1223, 2325, and 3424, and there is also a plains hex on the border at 1525.

Hex no.	Large town	Hex no.	Village	Hex no.	Large castle	
0704	Agen	0315	L’Isle	1722	Roquefixade	
1406	Montauban	0513	Samatan	1908	Puycelci	
1411	Toulouse	0718	Salies	1915	Montferrand	
1521	Foix	1019	St. Lizier	1923	Montsegur	
2617	Carcassonne	1106	Castel Sarrazin	2105	St. Antonin	
3518	Narbonne	1111	L’Isle Jourdain	2406	St. Marcel	
3915	Beziers	1213	Muret	2524	Puylaurens	
		1414	Auterive	2715	Lastours	
Hex no.	Medium town	1516	Saverdun	2723	Peyrepertuse	
0201	Marmande *	1518	Pamiers	2921	Termes	
0219	St. Bertrand *	1524	Tarascon	3023	Queribus	
0417	St. Gaudens 	1907	Penne	3216	Minerve	
0610	Auch
(neutral area)	1919	Mirepoix	Hex no.	Small castle	
		2010	Lavaur	0717	St. Martory	
1004	Moissac	2207	Gaillac	1520	St. Jean	
1713	Baziege	2217	Fanjeaux	1706	Bruniquel	
2115	Castelnaudary *	2310	Graulhet	1819	Dun	
2417	Montreal	2313	Montgey	1914	Avignonet	
2520	Limoux	2317	Bram	2113	St. Felix	
2607	Albi
(Crusader area)	2405	Laguepie	2222	Puivert	
		2414	Saissac	2308	Lagrave	
Totals: 7 large towns 
3+5 = 8, +2 = 10 medium towns 
24 villages
12 large castles
13 small castles.	2422	Quillan	2621	Blanchefort	
	2712	Mazamet	2713	Hautpoul	
	3119	Lagrasse	3122	Padern	
			3221	Aguilar	
			3615	Puisserguier	

* These 3 medium-size towns have higher income (like the port and caravan towns in “Croisades”). 

TURN RECORD
Units	
1
	
2	
3	
4	
5	
6	
7
	
8	
9	
0	
Tens	
0	
1
	
2	
3	
4	
5	
6	
7
	
8	
9	

RDG: Albigensian Crusade extension, version 1.0 November 2001